VISUAL STORYTELLING ROUNDTABLE IN SAN FRANCISCO: PART 4 of 4
More from the panelists, about what they took away from the conference between Graphic Novels and Video Games (both of which we all agreed, are misnomers). This time, from John Hight of Sony Playstation...
WHAT DID YOU TAKE AWAY FROM THE CONFERENCE?
...And point A) may be born out by this Saturday late-night sketch by JESSICA ABEL:
But in all fairness to John Hight, he had a lot more to say. One bit caught me in particular when he wrote:
"Games and graphic novels can take about 2 years to make. Graphic novels are [often] the work of a single author/artist. Games used to be designed by a single person, now they are big budget, big team productions. This makes it hard for games to have a voice and consistent quality.
A graphic novel that sells 15,000 units is successful. A game that sells 200,000 units is a flop.
One possible future for games is to distribute episodic, story-driven content on-line. This might be a way for graphic novelists to reach more people too."
SERIALIZATION has had a long love affair with comics already, from the very beginning. In the 70's and 80's in France, the print magazine (A SUIVRE), the name of which translates to (TO BE CONTINUED) was a phenomenally fertile farmland for many of the greatest European graphic-novel talent. As comics magazines went belly-up one after another, they folded too. But today, with new avenues to release comics episodes -- not just online, like the talented bunch on Serializer, but also on other venues, from podcasts to cellphones, to game stations -- perhaps something needs to happen again, anew.
To serialize or not to serialize?
Comments and views are most welcome. Especially from readers.