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May 12, 2008

SuperPlus Vampires

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Weather in New York today is overcast and drippy, the perfect weather for the daytime vampire. 

I'd never heard of Christopher Golden before Little Willow wrote me about how awesome his vampire novels are, but now I want to go out and read them!  She's put together a piece about his work, and -- as a bonus -- begun a three-part interview with him. "You never know what he'll create," says Little Willow, "but you know it's going to be good."

Kelly at Big A little writes a pull-quote-tastic review of Little Vampire.  Says Kelly, "Each page and every panel gives the child reader something to think about, something to laugh at, an adventure to follow."

Jeff VanderMeer over at Ecstatic Fiction asks his readers, "Vampire fiction is one of the most mined-out, debased subgenres in horror. But like any form, it has its dangerous, edgy, and experimental incarnation. Eschewing the ordinary, what’s the strangest, weirdest, craziest vampire fiction, in book or short story form, that you’ve ever read–and why?"  One of the comments mentions Suzy McKee Charnas' The Vampire Tapestry, which makes my list of bizarre vampire novels -- the vampire is an aeons-old anthropology professor who sucks peoples' blood through a stinger on the bottom of his tongue.  (Tor is re-issuing this book this August, if you're become wildly curious.)

And Jeff also talks about James Howe's Bunnicula over at Omnivoracious Reader.  Vampire bunnies for kids are clearly one of humankind's best imaginative creations. 

Plus!  NYMag likes Life Sucks!

Why Sketch?

[From the Drawing Board of Nick Abadzis]

A cartoonist friend of mine once told me about another cartoonist friend of his who sneered at the idea of spending time doing life drawing. This isn’t from the horse’s mouth, you understand, so it could be a wind-up, as I have difficulty imagining a cartoonist who would be boring enough not to like sketching or drawing from life. My friend reckoned this guy would rather use the time to plan a story or ink some pencils and while I understand the motivating force of beating the clock (creating comics is such a labor-intensive art) I think it’s just as important sometimes to bug out and do a bit of doodling, or sketching from life.

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Sketching is like play -- it exercises certain creative muscles that would otherwise either atrophy or snap from overwork. It’s important. It frees up the mechanism in your brain that usually stays focused and produces tight drawings as part of a comics narrative, and I think it’s wise to allow it some downtime, so to speak. Otherwise, you run the risk of going stale.

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Indeed, for me personally, there’s little that’s more pleasurable than sitting out on a summer’s day for a couple of hours, sitting in a park or somewhere and catching a few likenesses of the passing people. You never know what you might see, or what it might inspire. I have a whole sketchblog (http://nickabadzis.my-expressions.com/) that’s more or less devoted to sketches of people that I do while traveling on the London tube or bus service. Those sketches are a valuable source of potential character types to mine later.

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Often, sketching generates story ideas -- most of my sketchbooks are filled with little notes and reminders, germs of stories to be retrieved later in the studio and worked into something larger. Sometimes, it also takes your mind off a storytelling problem and when you come back to work, the solution to that problem miraculously pops into your head. It’s quite meditative like that – one’s subconscious seems to appreciate the downtime too. Above all, it sharpens your sense of observation and contributes to an overall looseness that you just can’t manufacture.

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The best advice I could ever give is not to take any, just follow your own heart -- but if there’s one piece of wisdom that’s worth imparting, if you want to be an artist or writer of any kind, keep a sketchbook or notebook.

Here are a few great blogs that I admire that contain a lot of the artists’ sketches, preliminary drawings and doodles. Or just plain wonderful drawing:

http://clementoubrerie.blogspot.com/

http://giannigipi.blogspot.com/

http://www.lotteklaver.nl/

http://daveshelton.blogspot.com/

http://mattiasa.blogspot.com/

May 09, 2008

Even More Vampires

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Vampire Month continues on its lumbering, blood-sucking way here at First Second, with some great blog posts about exciting pieces of vampiric literature. 

You can find the Excellent Colleen Mondor on Elizabeth Bear's New Amsterdam (with vampires in an alternate US) here

Seven Impossible Things reviews Life Sucks here

Jackie at Interactive Reader reviews Eighth Grade Bites: The Chronicles of Vladimir Todd here.

May 08, 2008

Sardine Fans Ahoy!

As some readers may know, First Second's favorite scrappy space marauder, Sardine, has inspired a veritable deluge of fan-mail and fan-art. A recent email to creator Emmanuel Guibert from 9-year-old fan Solomon read,

   I really like your book,"Sardine in Outer Space".

   It is my kind of humour!

   All those funny things!

   I am probably your biggest fan.

Guibert promptly responded with this terrific drawing. Lucky Solomon!


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May 05, 2008

Vampire Month Update!

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Johanna (from Comics Worth Reading) has inaugurated our Vampire Month with a lovely post about her vampiric favorites.   (And she likes our books, too -- that's always a good sign.)

And Unshelved (the librarian comic to end all librarian comics!) has done a comic format review of Life Sucks with a most excellent punchline. 

More vampires to come!

May 01, 2008

MENTORS CORNER/from Gene Yang

As an offering to our young talent, and to anyone who might find this helpful--here and elsewhere, green or seasoned--I've asked a number of experienced authors to send a little word of coaching, encouragement or mentoring to them. We'll call this new category MENTORS CORNER. It will occasionally feature some authors who aren't with First Second.

Check back here on Thursdays every week for new offerings. If any of this speaks to you and answers a need or sparks an enquiry, do add your comment--who knows what dialogue may open up from it.

From Gene Yang:


Advice for a cartoonist who’s just starting out?

Get a day job. I know people tend to see day jobs as a sign of failure, but really, there are so many benefits:

1. By separating your comics from your need to feed yourself, you keep full control of your comics. You’ll never have to draw someone else’s story simply because that someone else is going to help you make rent.

2. Health insurance.

3. Your day job can be a great source of material. Stories occur around us all the time, especially when we’re interacting with other people. I’ve found that some of the best stories come out of interactions that you wouldn’t necessarily choose to have: ones with your co-workers, your customers, or your students. There are lots of great characters out there, walking around on the street and in office buildings and on campuses, just waiting for you to bump into them.

You do have to exercise good judgment in picking a day job. It should be something you like – not every day, but overall. It should be something you find meaningful. And it should be something that will leave you with enough energy to make your comics after work. For a lot of us, that means a day job that doesn’t involve cartooning.

Personally, I think classroom teaching is a great way to go. Everyone knows we need good teachers, and teaching, at least for me, draws from a different “energy well” than cartooning. Teaching is so extroverted, so people-oriented. At the end of a day of teaching, when I’ve had all the human contact I can stand, I go to my drawing board and recharge by inking a page. Then, when I’m sick of being holed up in my home office, I go back into my classroom. Plus, you can catch up on your comics during summer vacations if you fall behind during the school year. If you’re a cartoonist who’s ever even had a passing interest in
teaching, I’d encourage you to explore it. Heck, I’m one of three cartoonists on staff at my school, and we all put out comics fairly regularly.

Of course, plenty of comics creators do just fine with art-oriented day jobs. The incredible C. Scott Morse works at Pixar during the day and still finds the energy to create brilliant graphic novels at night. Plenty of others don’t have any day jobs at all. Jeff Smith hasn’t had a day job since the start of Bone.

But for me, I’ve found my own day job to be a blessing rather than a curse.

April 30, 2008

Vampire Month

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Here at First Second Books, May is Vampire Month.

We got a bit tired of May being about flowers and springtime and small cute animals growing up (though all of those things are certainly very nice in their own place).  So we thought we'd inject May with some dark, broody, gloomy, sarcastic things -- namely, vampires. 

There will be some vampirically interesting things around the internet this month, and features on our blog of some of the world's lesser known vampires (vampire squid, anyone?).  Stop back by and check it out.   

[If you're a bookseller or a librarian, just click on the Vampire Month logo above for a kit to dress up your store or library vampirically.  And if you do dress up your store or library, send us pictures!]

April 24, 2008

MENTORS CORNER/from MIKE CAVALLARO

As an offering to our young talent, and to anyone who might find this helpful--here and elsewhere, green or seasoned--I've asked a number of experienced authors to send a little word of coaching, encouragement or mentoring to them. We'll call this new category MENTORS CORNER. It will occasionally feature some authors who aren't with First Second.

Check back here on Thursdays every week for new offerings. If any of this speaks to you and answers a need or sparks an enquiry, do add your comment--who knows what dialogue may open up from it.

From Mike Cavallaro:

There are so many potential pitfalls encountered while working alone on a long graphic novel project that it's impossible to address them all. Sometimes it's just hard to stay focused and away from the Playstation day-in and day-out. Maybe you feel your own work isn't measuring up to the work of your favorite artists and that's making you panic and redo things. With so many wild tangents and distractions, it's hard to tell the right path from the detours and dead ends.

Fortunately, there are tools for finding your way. Two of the most useful are calendars and clocks.

Although some guys like Sfar and Trondheim seem to do a graphic-novel-a-week, the rest of us have to put in long hours for every page. The "free" part of "freelancer" is truly great, but it's still a job, and you're going to have to put in a real workday just like everybody else.

That work day should be something reasonable, like an 8 or 9 hour day.

In that time, you probably need to be penciling at least 2 pages. So get an early start, get that first page done, take a lunch break, and then get back to work.

This is where the calendar comes in. At the end of the week, you will be able to see the fruits of your labor in the form of 10 or so newly penciled pages. Progress!

If this isn't happening, you're doing something wrong. You're overworking your pages, getting distracted by tv, video games, friends, etc., or sitting there staring at a blank page.

Do yourself a favor, try to remember the confidence you had when you did the sample pages that got you the job to begin with. Art should be fun. Have fun with this, just stick to your schedule. It's possible to do both.

All these times and measurements have to be adjusted by your actual deadline. Two pages a day only works if it gets you done in time. Maybe you can do one page. Maybe you need to do three. It depends, obviously.

The bottom line is, drawing all day may be the greatest job in the world, but it's still a job and you have to treat it that way. All things in moderation. You still need to see your friends and goof off a little, but you also need to get this job done.

Put in a real work day, and work hard. Have a daily quota, and be sure to meet it. Watch your completed pages pile up around you. Don't waste time obsessively redoing things; you're getting better as you go even if you don't realize it. Let it happen. That's how it went for all the cartoonists you admire.

TRUST YOURSELF.

and:

FROM AN INTERVIEW WITH ARTIST JOHN BUSCEMA:

DAVID SPURLOCK: Is there any message that you would give to aspiring artists?

JOHN: If you're looking to make a living, open a deli! At least you won't starve (laughs)! Seriously, no matter what you tell someone, if they have the drive, they will do it. If you try to discourage them, they'll do it anyway. Others, you can give all kinds of encouragement, but they'll fail if they don't have that determination. When people ask me for advice, I say, "Do what makes you happy. That's the only way to go."

April 23, 2008

George O'Connor on the Lenny Lopate Show -- Reprise

Missed this? 

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It's online!  Go listen now! 

Gene Yang and Derek Kirk Kim to Appear at Stumptown

Stumptown (Portland's indy comics festival) is this weekend.  First Second isn't going -- as much as we all enjoy the Portland comics scene, we're still recovering from the whirlwind that was New York Comic-Con. 

But two of our phenomenal authors will be there -- Gene Luen Yang, and Derek Kirk Kim.  And they'll be doing a panel on Saturday at 3 p.m. on their upcoming book from First Second. 

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[image from Gene and Derek's upcoming gn]

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